Well hello,
my name is Fox and im a RPG Maker!
I always was a great MegaMan-Fan espezially to the Zero and Battle Network Series.
After i finishes all of the Games i didnt want it to end... i wanted more, i had ideas but both Zero and Battle Network were finished, so...
i decided to make my own Battle Network meets Zero Videogame!
Now you probably will be thinking "that cant be good", but i believe, this game will "rock" your Fun-Gene!
Check it out, the name is:
MegaMan Battle Network - Zero Crisis.
The Story takes part after the 6th game, consider it as somewhat number 7 of the series.
Im programming with a tool called "RPG Maker XP", which i completely modified to suit the Battle Network Style.
Even tho the game is still WIP (Work In Progress), i release new updates every now and then.
At this time of the Post, the actual Version is PreBeta Demo V (5th update sinse 1st Demo release).
Now, for all of you who 1st want to see some material, i got some stuff right here for you:
http://foxclaw.de/mmnc-galerie.php(This is a little picturegallery. Some pics are old tho, like the Character-Roster, which changed already.)
http://www.youtube.com/user/KitsuneTsumeThis link leads to my YouTube account, which holds a bunch of gameplayvideos of my game (and others).
Ill put a newer video in here just for you guys:
For the ones who have seen enough or want to play right away, you can download it for free at my homepage:
http://foxclaw.de/megaman-network-crisis.phpYou will need to have the "Commen RTP" installed to play!
The Link is also to find on my homepage (following the link).
Even tho my homepage is german, i wrote most parts of the MegaMan section in english

Get there directly with this link:
http://foxclaw.de/megaman-network-crisis.phpAnd here's some more information, espezially for the oldgrown Battle Network fans:
- 1st at all, dont expect a whole 1:1 Battle Network game!
It still is kind of the same but if u look deeper, you'll find some differences, like the testers favorite: "why does GutsMans SonicWave go over holes???", the direct answer is: Because its hard to ballance a Battle Network where you can actually play ALL of the over 70+ Netnavis of the original games!!! So things like that are only to make the game more fair!
Also: Theres "no" Battle Chip Selection while Battle. Every NetNavi has its own preset, which he can use with energycost instead of having to go into menu. Makes a more flawless gameplay! + Its quite a little quicker than the original.

So and now for the last, heres where i will update this post once a while, depending on how many people are reviewing and commenting on this:
Actual Version: PreBeta Demo VII
Version Date: 08.05.2010
Comments: This Version will blow your minds!
Contains / Done:
- 52 fully playable NetNavis
- Arcade Mode
- Arcade Round 2
- Chip Shop (where you buy new NetNavis & (NEW) other cool stuff)
- NetBattle / VS Mode (including 2-Player VS !)
- Statistics Mode
- System Mode (Option Mode)
- NaviChat & Mail System (BETA)
- Game completely in english!
The game is WIP sinse middle 2009
Now, i hope to find / see people enjoy my game and giving theyre comments in here.
So for now, till next time and i hope y'all enjoy my game!
mfg
your Fox
ps:
im from germany, so dont argue about some wrong writing of mine ^^