Author Topic: MegaMan Battle Network - Zero Crisis - NEW Fangame!!!  (Read 771 times)

Online FoxClaw

MegaMan Battle Network - Zero Crisis - NEW Fangame!!!
« on: January 28, 2010, 11:09:41 AM »
Well hello,

my name is Fox and im a RPG Maker!

I always was a great MegaMan-Fan espezially to the Zero and Battle Network Series.

After i finishes all of the Games i didnt want it to end... i wanted more, i had ideas but both Zero and Battle Network were finished, so...

i decided to make my own Battle Network meets Zero Videogame!

Now you probably will be thinking "that cant be good", but i believe, this game will "rock" your Fun-Gene!


Check it out, the name is:

MegaMan Battle Network - Zero Crisis.


The Story takes part after the 6th game, consider it as somewhat number 7 of the series.

Im programming with a tool called "RPG Maker XP", which i completely modified to suit the Battle Network Style.

Even tho the game is still WIP (Work In Progress), i release new updates every now and then.

At this time of the Post, the actual Version is PreBeta Demo V (5th update sinse 1st Demo release).


Now, for all of you who 1st want to see some material, i got some stuff right here for you:
http://foxclaw.de/mmnc-galerie.php
(This is a little picturegallery. Some pics are old tho, like the Character-Roster, which changed already.)
http://www.youtube.com/user/KitsuneTsume
This link leads to my YouTube account, which holds a bunch of gameplayvideos of my game (and others).

Ill put a newer video in here just for you guys:
<a href="http://www.youtube.com/watch?v=JEZr4ootKZA" target="_blank">http://www.youtube.com/watch?v=JEZr4ootKZA</a>


For the ones who have seen enough or want to play right away, you can download it for free at my homepage:
http://foxclaw.de/megaman-network-crisis.php
You will need to have the "Commen RTP" installed to play!
The Link is also to find on my homepage (following the link).
Even tho my homepage is german, i wrote most parts of the MegaMan section in english ;)
Get there directly with this link:
http://foxclaw.de/megaman-network-crisis.php


And here's some more information, espezially for the oldgrown Battle Network fans:
- 1st at all, dont expect a whole 1:1 Battle Network game!
It still is kind of the same but if u look deeper, you'll find some differences, like the testers favorite: "why does GutsMans SonicWave go over holes???", the direct answer is: Because its hard to ballance a Battle Network where you can actually play ALL of the over 70+ Netnavis of the original games!!! So things like that are only to make the game more fair!
Also: Theres "no" Battle Chip Selection while Battle. Every NetNavi has its own preset, which he can use with energycost instead of having to go into menu. Makes a more flawless gameplay! + Its quite a little quicker than the original.
 8)


So and now for the last, heres where i will update this post once a while, depending on how many people are reviewing and commenting on this:

Actual Version: PreBeta Demo VII
Version Date: 08.05.2010
Comments: This Version will blow your minds!
Contains / Done:
- 52 fully playable NetNavis
- Arcade Mode
- Arcade Round 2
- Chip Shop (where you buy new NetNavis & (NEW) other cool stuff)
- NetBattle / VS Mode (including 2-Player VS !)
- Statistics Mode
- System Mode (Option Mode)
- NaviChat & Mail System (BETA)
- Game completely in english!


The game is WIP sinse middle 2009


Now, i hope to find / see people enjoy my game and giving theyre comments in here.

So for now, till next time and i hope y'all enjoy my game!

mfg
your Fox


ps:
im from germany, so dont argue about some wrong writing of mine ^^
« Last Edit: May 08, 2010, 09:07:41 AM by FoxClaw »
Awesome MegaMan Fan !

Making my own MegaMan Battle Network Game!

My Homepage: http://www.FoxClaw.de

Offline exture lux

Re: MegaMan Battle Network - Zero Crisis - NEW Fangame!!!
« Reply #1 on: January 31, 2010, 11:03:23 AM »
nice game! thanks. but I can't use any chip. I tried to press a,s,d,q,w,z,x. Also combination with space,c,enter.
just human

Online FoxClaw

Re: MegaMan Battle Network - Zero Crisis - NEW Fangame!!!
« Reply #2 on: January 31, 2010, 11:51:32 AM »
oh i made my own style of Real-Time-Battlesystem with only using 1 Attack Button in combination with position and direction buttons.

I wrote some kind of manual + all moves of all characters, even in english.
Here's the link: http://foxclaw.de/mmnc-movesets.php

I hope thats useful ;)

Awesome MegaMan Fan !

Making my own MegaMan Battle Network Game!

My Homepage: http://www.FoxClaw.de

Offline exture lux

Re: MegaMan Battle Network - Zero Crisis - NEW Fangame!!!
« Reply #3 on: January 31, 2010, 01:34:55 PM »
thank you! in that case i thinking about complete game. maybe better add some help into game(i mean f1 for help)?
just human

Offline aznkiller

Re: MegaMan Battle Network - Zero Crisis - NEW Fangame!!!
« Reply #4 on: February 01, 2010, 05:13:46 PM »
looks Interesting

Offline Gaberdude

Re: MegaMan Battle Network - Zero Crisis - NEW Fangame!!!
« Reply #5 on: February 03, 2010, 10:04:29 AM »
I have to say that this game is pretty fun for a while.

Online FoxClaw

Re: MegaMan Battle Network - Zero Crisis - NEW Fangame!!!
« Reply #6 on: February 03, 2010, 11:42:01 AM »
ye thx, im making updates all once in a while, mostly within a month including new characters and sometimes a new gamemode (like the arcade).

as soon as im done with all playable characters (91+!!!) ill be making the real storymode (Zero Crisis) which is unselectable in the PreBetas, thats gonna raise the fun even more ;)

still takes a while tho, after comming updates ill have 40 characters done and im working on it sinse mid 2009, makes a thinkable finished version (+storymode) at end of this year id say.
Awesome MegaMan Fan !

Making my own MegaMan Battle Network Game!

My Homepage: http://www.FoxClaw.de

Offline Hont91

Re: MegaMan Battle Network - Zero Crisis - NEW Fangame!!!
« Reply #7 on: February 08, 2010, 01:21:16 PM »
this looks interesting, a chance to use those navis that we all know that if it was us, megaman wouldn't win so easily xD well, at least that's what everyone thinks xD. let's hope you can finish he game, I will be waiting ^^"
I am brazilian, so, if you have a problem with my writing, there's nothing I can do ^^

Online FoxClaw

Re: MegaMan Battle Network - Zero Crisis - NEW Fangame!!!
« Reply #8 on: February 08, 2010, 02:10:55 PM »
hey thx :D

oh i made a new trailer previously, 4got to post it here, its about the comming "new" "old" elements in my next PreBeta.
its gonna combine what we all loved in MMBN 1-3 & 6 ;)

check it out here: http://www.youtube.com/watch?v=pmjl2GX5Zbk

mfg
Fox
Awesome MegaMan Fan !

Making my own MegaMan Battle Network Game!

My Homepage: http://www.FoxClaw.de

Offline exture lux

Re: MegaMan Battle Network - Zero Crisis - NEW Fangame!!!
« Reply #9 on: February 09, 2010, 01:08:21 PM »
awesome! Styles! Cross fusiones! I just wanna play this, when I have time.
I think, what final version may compare with original EXE as collection.
Thanks!
just human

Offline decade90

Re: MegaMan Battle Network - Zero Crisis - NEW Fangame!!!
« Reply #10 on: February 13, 2010, 08:06:56 PM »
looks intresting, does it work for all OS?

Online FoxClaw

Re: MegaMan Battle Network - Zero Crisis - NEW Fangame!!!
« Reply #11 on: February 14, 2010, 06:11:25 AM »
looks intresting, does it work for all OS?


Uhm well Windows of course, Mac OS X also, tho Linux/Unix i think u need a patch for the main program but not for the games, well u just got to try then ;)

Dont forget to install the GRSS RTP befor starting the game.

mfg
Awesome MegaMan Fan !

Making my own MegaMan Battle Network Game!

My Homepage: http://www.FoxClaw.de

Offline Krscho

Re: MegaMan Battle Network - Zero Crisis - NEW Fangame!!!
« Reply #12 on: February 20, 2010, 02:04:02 PM »
Nice game, when final relase :D

Online FoxClaw

UPDATE: MegaMan Battle Network - Zero Crisis Pre Beta Demo VI
« Reply #13 on: February 22, 2010, 02:06:01 PM »
Helloooow fellow MegaMan Fans, ive finished my new Update and its a big one, check it out now!

Download in first post updated.

Heres the Updates-Log:
Quote
Updates Log:

PreBeta V -> VI
--------------
- New Adds:
   - MegaMan StyleChange- & BeastOut-System
      - WoodShield Style
      - HeatGuts Style
      - ElecTeam Style
      - AquaCustom Style
      - Cybeast Falzar
      - Cybeast Gregar
   - Character: ColdMan
   - Character: Ring
   - Character: Django
   - Arcade Round 2
   - Round 2 Arcade Boss: X
   - Character: X
   - BattleBackground: MegaMan X

- Ballance Changes:
   - MegaMan, ProtoMan, Bass, TurboMan Buster Accuracy -33%
   - AirMan single WhirlWind and DoubleTornado Attacks go through weak Stun like from Busters
   - DesertMan Move-Cooldown reduced by 33%
   - BlastMan MegaFlare Energy-Cost -10%
   - BlastMan MegaFlare Damage +20%
   - TomahawkMan Low-Energy Lane removed
   - StoneMan StoneSmash at least 1 Stone now falls directly onto the players position
   - Colonel TankCannon Damage -25%
   - Zero "Zero EX" Energy-Cost -10%
   - ElecMan ElecTower now moves with ElecMan
   - ElecMan ElecTower Energy-Cost +60%
   - ElecMan Shocker Energy-Cost -40%

- Other Changes:
   - All Shop Prices -500 Zenny
   - Energy Regeneration of Low-Energy-Lanes changed from 0% to 50%
   - Updated MoveSet-Icons
   - Reshuffled Shop
   - Defeat-Animation (Animation only) now double lengh
   - New Character Icon for Zero
   - Star Limit for Zero decreased to 10 red Stars
   - ElecMan KI Update

- BugFixes:
   - Bass GospelLaser Hit Bug if Target is behind him removed
   - KingMan Knight doesnt follow out of the battlefield any more
   - MegaMan Sword Damage now correctly calculates with enemy defense
--------------

Awesome MegaMan Fan !

Making my own MegaMan Battle Network Game!

My Homepage: http://www.FoxClaw.de

Offline Maleokore

Re: MegaMan Battle Network - Zero Crisis - NEW Fangame!!!
« Reply #14 on: February 25, 2010, 02:44:43 AM »
heh nice fan game thanks have to try it when i have mor time from school work... :D